![]() ![]() The tinker Nebora, in a tent near the western gate this is the character who offers to take your collar off after you win in the arena.Īll credit, collectively, to r/DivinityOriginalSin we assembled this info together. As a precaution, make sure the rest of your party has no chance of joining your villain when combat starts. If not, then close the menu and start over. The drug-addled lizard named Stingtail who is being stalked by the elf companion on the southern beach.ĭoctor Leste, who is just outside the refugee cave. If they have a piece of gear you need then use the above save-scumming technique to roll good gear. (Make sure the person you send to trade has magical armor her disease is contagious.) He roams the camp, generally somewhere northeast of the shrine.Ī prisoner named Maol who hangs along the shoreline in the southwest, just past the Pyrokinetic merchant.Ī lizard prisoner named Rezik who hangs out just south of Gawin, the Aerothurge merchant.Ī diseased prisoner named Mona in a large tent between the Camp Kitchen and the large magister-guarded gate. Rezik Rezik - HYDROSOPHIST skillbooks vendor. (Be careful with the Red Prince it's easy to provoke a fight to the death between the two.)Ī squirrely staff-wielding prisoner named Gawin who tries to talk you into ditching your companions to help hm escape. This page of the Divinity Original Sin 2 guide contains a detailed description of Summoning magic school. (Careful, provoking a fight with Griff can draw her in as well.)Īn armed lizard named Kalias inside the anti-Griff prisoners' cavern, near the exit. ![]() She explicitly introduces herself as a fence and carries some good weapons and armor, too. A prisoner named Butter who hangs out around Griff in the Camp Kitchen, usually on the balcony.Ī prisoner named Hilde who roams the area around Griff. ![]()
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